![]() ![]() It’s a boringly unfun game, no walking that off. Instead, it’s a glaring fault with no excuse or easily solution. Had this game been a more reasonable length, this would have been much less of an issue. Because everyone just loves hours of those. Which just removes the instant fail, and replacing it with fetch quests. Sometimes you won’t be stealthy and instead be collecting something. Especially when you’re engaging with it for fifteen hours, and it never improves or evolves across your entire playthrough. Problem is, the stealth is incredibly simplistic, revolves around instant seen-instant loss situations, and is boring. The Lord of the Rings: Gollum billed itself as a stealth adventure game, with little to no combat. No, it’s not great, but it could have been serviceable. The game is horribly inflated, and that drags out, wears down, and exposes every issue with the game while burying everything good about it.įirst off, the gameplay. ![]() Gollum, the game you would reasonably expect to be a simple five to seven hour adventure, actually lasts for fifteen to twenty. And worst of all, every issue with the game starts with one simple issue. Not because it’s all terrible, but because there’s a great game that’s just been horribly mangled. As a matter of fact, it maybe one of the worst-executed games I’ve ever played. Emphasis on “if done well”.īecause The Lord of the Rings: Gollum is not done well. So this premise, if done well, could have been a fantastic little companion piece to the novel (singular, Lord of the Rings is one book, not three, per Tolkien himself), an extended prologue of sorts. In the books, Gollum’s journey is much more eventful, important, and brought together several members of the Fellowship before they gather later in Imladris. Gollum’s portrayal in the Lord of the Rings movies is iconic, but it’s only a small part of his story. Why make a Gollum game? What’s interesting about that? What could you possibly do with that premise? My answer to those questions is: read the book. Gollum features an underused decision system that has no impact on narrative or gameplay outside getting two achievements.įrom its announcement, this game’s very existence has been questioned. ![]()
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